KingsAge
Wood, clay and iron, three troop types that answer one another, and noblemen who do not raid a village but take it outright. The lesson it teaches is the one the whole genre runs on: look before you send, because an army walking into a garrison it cannot beat is an army you have simply spent.
- Good for
- Players who want the classic conquest lesson taught cleanly.
- Typical session
- Fifteen minutes a day
- Where it runs
- Desktop browser
- Cost
- Free to play; optional in-game purchases.
- Scout every target before committing; it costs almost nothing and saves everything.
- Push resource buildings well past the point where it feels dull.
- Join a tribe early, even a quiet one, because warnings travel through it.


